glRectd,
glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv
[New
- Windows 95, OEM Service Release 2]
These
functions draw a rectangle.
void glRectd(
GLdouble x1, |
|
GLdouble y1, |
|
GLdouble x2, |
|
GLdouble y2 |
|
); |
|
void glRectf(
GLfloat x1, |
|
GLfloat y1, |
|
GLfloat x2, |
|
GLfloat y2 |
|
); |
|
void glRecti(
GLint x1, |
|
GLint y1, |
|
GLint x2, |
|
GLint y2 |
|
); |
|
void glRects(
GLshort x1, |
|
GLshort y1, |
|
GLshort x2, |
|
GLshort y2 |
|
); |
|
Parameters
x1,
y1
One vertex of
a rectangle.
x2,
y2
The opposite
vertex of the rectangle.
void glRectdv(
const GLdouble *v1, |
|
const GLdouble *v2 |
|
); |
|
void glRectfv(
const GLfloat *v1, |
|
const GLfloat *v2 |
|
); |
|
void glRectiv(
const GLint *v1, |
|
const GLint *v2 |
|
); |
|
void glRectsv(
const GLshort *v1, |
|
const GLshort *v2 |
|
); |
|
Parameters
v1
A pointer to
one vertex of a rectangle.
v2
A pointer to
the opposite vertex of the rectangle.
Remarks
The glRect
function supports efficient specification of rectangles as two corner points.
Each rectangle command takes four arguments, organized either as two consecutive
pairs of (x, y) coordinates, or as two pointers to arrays, each
containing an (x,y) pair. The resulting rectangle is defined in
the z = 0 plane.
The
glRect(x1, y1, x2, y2)
function is exactly equivalent to the following sequence:
glBegin(GL_POLYGON);
glVertex2(x1, y1);
glVertex2(x2, y1);
glVertex2(x2, y2);
glVertex2(x1, y2);
glEnd( );
Notice that
if the second vertex is above and to the right of the first vertex, the
rectangle is constructed with a counterclockwise winding.
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_OPERATION
|
glRect was called between a call to glBegin and the
corresponding call to glEnd. |
See Also